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[Guide] Lucky Spins

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Posted on 6/4/14 8:44:25 AM | Show thread starter's posts only

Edited by aming_sjuriah(97460589) at 6-4-2014 11:16 PM

Each time you do 1x Recruit Hero, you'll get 1%
Each time you do 3x Recruit Heroes, you'll get 5%
After 100% you can attend the "Lucky Spins" with Free Gems / Jewels

Minimum Rings from Lucky Spins :
    5 Rings  x1 from Spin =     5 Rings (Free)
  50 Rings  x1 from Spin =   50 Rings (200 Gems)
100 Rings  x1 from Spin = 100 Rings (300 Gems)
150 RIngs  x1 from Spin = 150 Rings (400 Gems)

Maximum Rings from Lucky Spins :
    5 Rings  x10 from Spin =     50 Rings (Free)
  50 Rings  x10 from Spin =   500 Rings (200 Gems)
100 Rings  x10 from Spin = 1000 Rings (300 Gems)
150 RIngs  x10 from Spin = 1500 Rings (400 Gems)

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Posted on 6/4/14 9:30:39 AM | Show thread starter's posts only

1 more lucky spin and can probs get Demon :3

Posted on 6/4/14 11:13:57 AM | Show thread starter's posts only

Ahh thanks for the guide. I never fully understood it before. So max win is 3050?

Posted on 6/5/14 4:34:12 AM | Show thread starter's posts only

Nicely done! Now people will have a better view on how this 'Lucky spin' game works.
Minimum 305; maximum 3050 to be won!

Posted on 6/13/14 8:50:11 PM | Show thread starter's posts only

Edited by andrekoc2 at 6-14-2014 10:41 AM

i hope iGG gives more luck on getting x10 :D

Posted on 6/28/14 8:52:59 PM | Show thread starter's posts only

Edited by wolyeon265 at 6-28-2014 09:01 PM

While on this topic I thought I might as well give out some math to make things more clear.

Gems spent for full spin is 900.

Max reward is 3050
Min reward is 305

The expected return is 1*305+2*305+4*305+... summing up to
10065 divided by 12 = 838.75 at the cost of 900 equating to

0.93194444444 rings per gem

Now compare this to other ways to get rings at the cost of gems, this is probably the most profitable.

The other obvious ratio is the 400 rings for 1000 gems, 0.4 rings per gem.

Another way to get rings with gems is the tavern, or the plus sign next to your rings. This is probably the worst

Doing 1 round of rock paper scissors cost you 150 gems and you have a 1/3 chance of getting 150 gems(break even), 1/3 chance of getting 5 rings, 1/3 chance of getting 20 rings

thus with 1 round of RPS you have a net gain of 5 rings for 150 gems, or 1 ring for 30 gems, giving you 0.0333333 ring per gem. which is HORRIBLE, NEVER EVER EVER DO THIS.

2 rounds of RPS's math gets very complex, but lets take the best case scenario. 2 wins for 300 gems would net you 40 rings for 300 gems. giving you 0.13333 ring per gem. Still horrible in the BEST case scenario.

Obviously it gets better as you win more consectively, but for you to break even with lucky spins you need to win a lot.
3 wins 450 gems 80 rings
4 wins 600 gems 160 rings
5 wins 750 gems 320 rings
6 wins 900 gems 640 rings
7 wins 1050 gems 1280 rings
8 wins 1200 gems 2560 rings

Obviously if you keep on winning ONLY the expected return will be humongous. but the likely hood of that is slim.
probability of
3 wins 1/2^2
4 wins 1/2^3
x wins 1/2^(x-1)

so for you to exceed lucky spin you need to have x = 7, giving you 1.56% chance of getting that result.
*I'm using 1/2 because 1/3 of the time nothings happens, therefore 1/3 of the time you win 1/3 of the time you lose, thus out of the 2/3 of the times that makes an influence 1/3 gives you a win, which is 1/2 probability.

To sum up, from worst to best

Rock Paper Scissor for ring 0.0333 ring per gem
Buying rings from store 0.4 ring per gem
Lucky Spin, equating to 0.93194 rings per gem

So moral of the story. Always spend 900 gems on lucky spin.