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[Guide] (Event) Pattern's Guild Clash Guide

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Posted on 4/14/15 6:35:26 AM | Show thread starter's posts only

IGG ID: 144 662 124
IGN: Pattern
Version: Android

Hi Everybody

I'm back again, this time i'll be making a guide on how people can do well in Guild Clash.

Of course doing well does come with a requirement which I specifically highlighted on my previous guide.


Which is having a Renee lvl 3 evolved. The very reason for this is because your Guild Chariot has a divine skill which lets you have UNLIMITED rage for 15sec
So you will be wondering now, how does having a renee lvl 3 got to do with the guild chariot? Well, if you didn't already know, renee at lvl 3 evolve has the ability to restore your previously used divine skill which means, your guild chariot divine skill can be used TWICE = 30sec.

Guild Clash Defense Formation
This formation should always be done because the system who assigns the placement for you is very very dumb. -_- 
Always put your highest Trophy count player as the stronghold & arrange the rest accordingly. Of course having the highest trophy count doesn't mean you have the best defense but usually that is the case.

Hands-Down best Hero Formation
Sapp, Hydra, Renee, Dr & Demon Slayer
Simple being, because they can spam & they offer so much when they spam. Hydra heal, Sapp's blast on walls building, Dr simply for tanking, Renee for her divine & Demon slayer for his burst. If anyone did notice, on the previous patch Demon slayer got a small buff to his damage thus making him viable

Guild Chariot & Guild Morale 
Donating to Guild Chariot on a Daily basis is a must because being in a guild means you are a team player & the guild is your family.
Why do i say this? It's not because i'm selfish but because it's simply a waste of Gems. The Guild Morale only last till Guild Clash is over & it can't be brought over to the next Guild Clash. So what's the point in doing it? Use the gems to level your Guild Chariot instead since whatever donation to Guild Chariot is PERMANENT

I know not everybody is a pay to play so I’m writing this separate section especially for most of you F2P players.
I don’t know how far you F2P players are in terms of hero skills & trophy counts but in Guild Clash that does not matter.
Since all that matters in Guild Clash is getting points. That being said,  the best hero’s that F2P players should use are Blitz, Savage shit, Hydra. That’s because they can be spammed frequently with Guild Chariot’s divine. 


Don’t bite more than you can chew. What does that mean? It means, if you KNOW you cannot take on the enemy’s stronghold DO NOT WASTE YOUR CHANCE ON IT. Hit other bases which you are confident in & can clear it to get points. Let the people who can hit the stronghold handle it because the key point of guild clash is to get as much points as you can!

Below, will have a few Screenshots to demonstrate how powerful a skill 20 & lvl1 evolve Sapp is. Just imagine her in Guild Clash with 30 seconds of UNLIMITED RAGE ;)

In-Game name: Pattern
Country: Singapore
Continent / Ranking: 2 / #3
World Ranking: #5
Guild: Hit Squad
Guild Ranking: #1
Guild Battle Royal Ranking: #1
Posted on 4/14/15 9:10:12 AM | Show thread starter's posts only

Pattern, read the WHOLE thing next time, this doesn't go here.

Goes here (click me)

Posted on 4/14/15 10:20:22 AM | Show thread starter's posts only

thanks, you always know the best strategies :)

No mention on the matching system? ok ok.. i'll let you have your secrets :P

Posted on 4/14/15 11:31:55 AM | Show thread starter's posts only


can you elaborate on the use of hydra over the other healing heros, are you using her over glory priestess due to her synergy with sapp? and over abyss demon because of the ability to spam heals.

Posted on 4/14/15 11:51:02 AM | Show thread starter's posts only

pattern is your strategy being nerfed in the next update? You heard it here first!!!

Posted on 4/14/15 3:38:47 PM | Show thread starter's posts only

ill move all the guides to the section :)

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Posted on 4/14/15 4:06:52 PM | Show thread starter's posts only

thank you for sharing on link :) you know are entered for 1st place prize good luck :)

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Posted on 4/14/15 10:46:24 PM | Show thread starter's posts only

Hey Pattern.  Thanks for sharing again.  I wondered if you could elaborate on how players rotate when hitting center and middle layers.

For example, rather then having the best player in the guild attack first we save his/her turn until the center is down to 10%.  This way he/she can finish them off.  In contrast if we have him/her attack first we end up relying on lower level players to try and finish off a stronger opponent they may not be able to.

Any particular strategy you have for the center and first layer.  I know everyone in Hit Squad is beast mode all the time so maybe it is a free for all but I am sure there are some subtleties to attacking you can share.

Thanks for the guide.

Posted on 4/15/15 8:44:33 AM | Show thread starter's posts only

Fascinating commentary here.  My guild (King Impalers, around top 30 to 40 guilds) employs a pretty workable strategy that has won us GC more times than not.  We have the top 10 hitters go after the center once before anyone else hits (we have pretty good communication with LINE chat but some... well you cannot have it all).  We evaluate then go from there.  We generally have the center down very quickly and are done with each clash in less than 3 hours maxing out the points (2 hours 16 minutes in our last fight).
  As for my personal strategy in GC it is rather simple.  I drop my P, AL, Sapp, PG, CH, and Chariot near the opponents RV (or PG if no RV) and go in.  I use Chariot and CH skill then PG skill.  Once the clock on CH gets to 14 I use the chariot divine.  Inside of that 15 seconds I use everyones attack once except Sapp, which I can use 7 times.  Chariot keeps people healed and the initially stun from the Chariot skill allows my DPS to simply hammer opponents into submission.  If the center is down, I make mincemeat of the other rings.  It works for me.

In the time of chimpanzees, I was a monkey.
Posted on 5/7/15 4:49:08 PM | Show thread starter's posts only

@ pattern

do you still run hydra over abyss demon as your healer since the addition of the third hero aid slot. do you still run the same heroes? have you changed anything since the patch?

i tried to run your hero combo but found it didn't work for me as well without the lvl3 divines. there is a GC post currently running where people have different ideas on what heroes to run

any further incite would be much appreciated.