I mean they nerfed him so much that he's not even usable really anymore, and with enlightment coming I would hate to waste more resources on him just so crybabies complain until he gets nerfed all over again.
I like wolf he's my favorite hero, not because he's overpowered & immortal (which he 100% definitely isn't).. But because he's cool.
When he came out I invested all my time n resources in him, and to watch him get nerfed to oblivion was sad tbh. I have been waiting for enlightment for wolf since then just so I can even use him again but I'm afraid all these crybabies are going to sook n whine because they can't beat him still (because they suck & their aids are bad /skills only lvl 10 and green weapons)
In summary I just want to open a dialogue about this b4 enlightment comes because I can hear the butt hurt crybabies now flooding every Col2 page with their nonsense about how wolf is broken & overpowered.
#stophatingonwolf

[Chat(Android)] Can we all agree wolf is a non factor now and enlightment is welcome?
[Copy link] 14/3699
First if all, after reading this post, who is the crybaby now?...
Secondly, WF was never ever nerfed.
You dont seem anyone who has a lot of experience in gaming. Let me tell you that WF is one of the worst designed hero i have seen in any game yet...and i have been playing games my whole life hardcore, and hardcore doesnt mean that i invested a lot of money, cus i havent invested any, but it means that being skillful is the top priority. Anyway, i know some things about game design and mechanics, but it doesnt take a lot of brain capacity to aknowledge the fact, that when it comes to designing a hero, it has to be designed in a way to be balanced in all levels, not just for the top players who max everything. Also, on many "levels" and situations we saw many times that wolf couldnt be killed in 5v1 in human form, assuming both players have same quality setup. This is not normal, this is bad design. Another thing is that WF is too well-rounded...his bleed activated on thunder blade, kills buildings extremely fast, very hard to kill, gives dmg red to whole team, divine stuns, removes rage, decrease rage regen, heals to full...this is called OP, which is bad design. Maybe for top players its not op, but when a company designs a hero, they must take the whole playerbase into consideration. And the last thing i want to mention is that its just WF alone...but if you team up with certain heroes, it makes incredibly strong combinations, which is again, called OP = bad design.
It you summ up everything about WF, even what i didnt mention here, and look at the big picture, everyone who has a little clear of mind can see that WF is a retaded hero. Now, crybaby, try to spend your money on things that you know something about.
- Unclefreak Rated on
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First of all thanks for responding me & you got into it b4 over wolf.. I don't really see how I'm being a crybaby for trying to defend a hero I enjoy using from a group of people trying to single him out and demand he be tweaked to be even more weak than he already is.. And I can surely tell you that I've had wolf since he was released and watched him be nerfed update after update.. My Gb & br scores dropped every update, I can be 1 shot in human form now, he doesn't heal as much as before etc. In fact my max enchant skill 25 pisces wolf with skill 20 aids n gold weapon was killed in coli by a blockhead and savage chief not too long ago 1 v 2.. Lastly you say you know alot about mechanics and you're a hardcore game but you can't figure out any of the numerous counters to wolf? You sound ridiculous.. I've fought you in coli b4 and seen ur base setup, and I know for a fact that you aren't very developed in the game (bad aids, low power etc), and instead of dealing with those issues you think developers should cater to you by nerf in hero's to suit your play style. Ps I'm free to play.. But I find it funny that everyone resorts to calling me a spender when I tell them I have no problem with wolf lol I make smart decisions not spend $... I don't even buy monthly package
- Draak Rated on
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I play on windows phone, so i dont think you saw my base...my android acc is just a test acc. What you said is just totally bs, ignoring all the facts i said. You clearly dont know sh.it about games and mostly a healthy gaming environment. Btw im f2p too. But hey, stupidity for the win, right? Get rekt son.
- Moisty123 Rated on
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When u have to point out you know a bit about software and games it usually means u don't know a bit at all.
Wolf is a hero which is very good for starters. He gets powerful starting on skill level 21 with no evolution. This makes him a popular choice for starters as this means you can do everything with just 1 hero.
Later on, I've not really seen nerfs for him. But as other heroes start catching up, it makes them counters by combining certain aspects. Having an anti healer team counters Abyss Demon, Ambrosia, Wolf etc all at once. This counter may require more than 1 hero. So no. The hero is not nerfed, he's just very hard to take down up to a certain point. This is from personal experience and observation.
Happy clashing!
hoho what an interesting topic, the so called too-over-powered-hero finally got an enlightment?
first thing first he is not that really that OP, well if you try to kill him with line-up hero without wolf itself and with mediocre aid then he can be considered kinda OP with his ridiculous healing~ (this is the problem of those crybaby asking for nerf)
this is just my assumption (still work in testing it) i think his healing ability (human form) only procs with initial damage which mean..
residual damage like TS poison, goli bleeding, and wolf aoe/bleeding render the so called OP wolfy to nothing but ordinary hero!
(supposed OP hero : DENIED!)
Crybaby-kun: but but he is got enlightment u know? he can turn up-side-down the entire game!
DEV-sama: then enlight ur wolf too and turn the game up-side-down back~
Crybaby-kun: but i dont have that much ancient spirit to spend T_T
DEV-sama: hey we already kind enough to give u ppl 500 to 2000 free ancient spirit every "Wishing Tree Event" is that not enough? whoa u sure is greedy for a mere free player ._.
~AND SO THE NEVERENDING PROBLEM CONTINUE~
so if you triggered bcause of u (supposed absolutely really perfect) line-up hero got fvckd up bcause (enlighten) him why not try to build him?
BIGNOTE : I'm free player too (SO PLS DONT HATE ME)
just sent another demon which slightly stronger.
-Sorryous
Hashire sori yo~ Kaze no you ni~ Tsukimi hara wo~ Padoru Padoru~
This is the worst possible mentality. So lets say that the dev team creates a totally OP hero, lets just imagine it, and obviously everyone wants balance, the devs, the players, everyone, because balance creates a healthy gaming environment. Implementing an OP hero means problem. So your solution to a problem like this would be to tell everyone to get that hero too, so the problem is solved. Really? Thats your solution? How can someone be as stupid as that? Stop living in a bubble and open your eyes...and definitely dont develop any game, you wouldnt last long in the industry...
- emittametstagnet Rated on
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i think it is u who should open ur eyes.. u try to change the situation, instead try to change ur self and adapt with situation
- Draak Rated on
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I see that you cant even realize your utterly awful mentality. "Lets make a fcked up hero, we wont change it, either the players change themselves ir gtfo". Yea, right...you are a big joke :D
And btw, not WF's healing is the problem alone, its his huge overall dmg red COMBINED with his healing....alongside with all the other aspects i mentioned before...
Ohh, saying WF is not a problem anymore, because you can kill it with the enlighmented heroes...congratz...nice comparison...how bright minded...clap clap
- emittametstagnet Rated on
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thats not really true my line-up hero for LL and arena wolfy 145 ironclad 160 shaman 160 monkey 175 wonton 150 (landslide 180 if enemy has goli on aid) each hero active skill maxed to 25, it still depend on luck if met wolf with orange dragon heart
Several options to counter a well built wolf include but are not limited to:
- Glyphs which reduce healing power, dodge rate or increases dmg taken.
- Enchants which increase hit rate on your heroes.
- Heroes which reduce all of the aspects which generally makes a Wolf strong: healing, dodging, dmg red and atk rate.
- Use a well built tyrant brand or just anything with hit rate. Don't use a bow as it makes Wolf give more time to recover.
- Hero aids which reduces any of the forementioned buffs for Wolf.
This hero is definitely counterable. Please keep the topic hot but not your mood.
It's just the know-how. Hope this helps!
- Draak Rated on
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Apply the same things to other heroes. How much faster will they die than wolf? Yea...in an instant...compared to wolf...thats the main thing what you guys dont realize who come up counters all the time. Every characters have counters, thats not the only thing that makes a hero OP. Even if i said a hundred times, you guys wont see the bigger picture.
- Dragoneyr Rated on
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@Draak It's also about the applicability of Wolf in the field and gamemode. In Battle Royale, he's very situationally and occassionally useful for mid-high players. I do know that he is not a counter to any hero. He's just in my eyes a new generation hero which defines a new power standard. That's what I felt about him since day 1 of his arrival. But he is indeed hard to counter 1 vs 1. 3 vs 3 is a lot easier and allows for dynamic strategies, built solely around the survivability of Wolf or the extinction of Wolf.
I am totally f2p. I have Wolf as developed as he can get. I play at relatively hi levels. I believe Wolf was nerfed a few times since he first came out. His healing is definately reduced and I think they changed something about his damage reduction too. Nonetheless, despite not being as OP as he was, he is still strong for all those just below hi end play. He can be killed pretty easily at the level I play with the right heroes and weapons and such.
The problem with people thinking Wolf is OP is that they do not play smart. They ignore concentrating on weapons, hit rate, and aids. Most people in the lower end of the game do not understand the mechanics and play inefficiently.
I do think Wolf needs enlightenment to remain relevant. I am saving for that.
One thing I think people keep forgetting is that Wolvenfiend's damage reduction and healing comes in place of an active skill. Since even a moderately leveled toxic shaman can effectively counter his healing, his active skill is basically reduced to "I take a lot of hits but don't actually do anything else". No stun, no silence, no damage, no knockback, no debuff. Just damage reduction.
All that's left is his divine, which is not actually any better than great sage's. GS gives 5 rage, WF takes 5 rage, but only if you have 5 rage to take. He usually only takes 0-1.5 rage if you have the sense to not hoard rage when you see a Wolf. You normally gain 6 rage in 24 seconds, so WF's rage reduction costs you just 3 rage over the 24 second duration of his divine effect. This means at worst, he is costing you 8 rage, and at best(and more often), only 3.
Oh, and GS's divine locks skills, makes him invulnerable, and actually deals damage. The only thing left to WF's divine is that he heals himself, which is irrelevant if used at >75% health, and stuns, which GS does with every skill use.
If people want something to whine about, try toxic shaman, whose active deals damage and 2 major debuffs to enemies and a buff + healing to allies. All while having a divine that deals absurd damage+DOT+turns your whole team into zombies that fight against you.
Shhh, leave my toxic out of this op discussion....
- ntropi Rated on
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Lol... Did I say toxic? I meant pumpkin duke... nerf pumkpin duke. Toxic Shaman is a weakling and needs moar buffs.
- Unclefreak Rated on
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Haha
- Joey1234 Rated on
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Pumkpin duke is ways better then a toxic shaman lol