For a while now I've been building a calculator in Microsoft excel that can compare heroes, and work out the HP, ATK and DMG/sec of each hero when different hero aids, talents, equipment, skill, enchantments etc. are applied.
Basically this thing allows you to put your hero's data in and:
-show you what the maximum HP and ATK (or DMG/sec) of each hero is
-show you what upgrades will give your heroes the biggest HP or ATK boost
It's a great tool to help people plan ahead and work out what hero formations they might want, what heroes they might want to evolve and what strategies they might use.
Initially I started making this for my own use, but quickly realised how useful for everyone else it could be so I've tried to make it as user friendly as possible!
Here's a screengrab of the main calculator area:
The entire calculator is quite large and complex so I wouldn't recommend mobile use.
GOOGLE DRIVE LINK - 14 MB
Here's a brief guide on how to use it. I've tried to make it compatible with the way this forum displays images but text may appear quite small. In which case the guide is also included in the calculator:
To the extent I've tested it I haven't encountered any problems, but if you do let me know.
Hopefully this proves to be a useful resource for all clashers!
This is seriously awesome. I made some half working thing in excel to compare skill damage but it doesn't even compare.
e: looking through it I think the only thing wrong is Chiron's damage, according to IGG support his clones are based off of his base stats. Seems right to me because in game divine 3 Skull Mages look like they do more damage than Chirons, but it's hard to tell since a lot of their damage comes from mercs.
- jbadgame Rated on
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Abyss also has some secrets modifiers on his skill, I know it buffs his atk rate and move speed at least. I'll see if live support knows anything.
- Wheelie Rated on
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Thanks for the feedback! When I tested Chiron's data it did look a little too powerful. His clone's attack are in fact based off his base attack, but I've also assumed they inherit Chiron's damage and atk rate buffs - this might not be the case though. I'll check IGG support/wait until someone who knows tells me and update it if it's wrong. I planned to include mercenaries early on but decided it would be too complex. Having finished this version now though, I think there's room to fit them in without it becoming too crazy...
- jbadgame Rated on
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I just tried putting a maxed blockhead aid on him and it definitely doesn't affect his clones. Also tried a chiron aid and his clones weren't the damage reflect either.
- jbadgame Rated on
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Also I tried ambros skill after chiron's and the clones weren't getting a buff from that either.
- Wheelie Rated on
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Thanks a lot for the testing! I've updated Chiron's data accordingly.
Wow what happened to this thread? Had to look through my post history.
Anyway from eyeballing it Abyss's skill doesn't boost his damage, but it does add about 40-50% attack speed. Not accurate enough to add to this or anything, just something to keep in mind, my Abyss usually keeps up with divine 2 Chiron on the damage scoreboard.
It seems one of the administrators made my thread a type 2 sticky - removing it from the main message board. Barely anyone sees anything below a type 3 sticky on the front page so it effectively buried my post in the shadows, although I do appreciate it nonetheless.
Instead I might make a second thread linking people to this one...
Thanks for your efforts on this wheelie. I have had a look at your spreadsheet and have a question. On the Hero Stats Calc sheet you have attack and hp stats for mercenaries, which gives the same values to witches as executioners. Is this correct?
- Wheelie Rated on
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I haven't got any solid stat info for witches yet so they're just copied+pasted from executioners so I have some values to play with. I haven't integrated mercenaries into it yet so they don't have any effect on the overall ATK and HP values and are just sitting in the bottom of the spreadsheet waiting to be used when I get around to it!
- Iron_Wolf Rated on
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OK. Thanks for confirming, just wanted to check.
Definitely buried... especially on mobile devices. This forum is horrible and appreciate your hard work.
I was going to code in C for a simple app to configure damage but there is way too many affects I couldn't calculate such as hit rate or dodge or critica % or critical amount etc..
Before this thread I assumed Chiron Clones were just well actually Clones of the original and trust me I am quite good at researching and data but based on non buffs
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