I noticed a while ago that there were significant differences in the type of Merc's a hero had and then the amount of mercs.
I started this with trying to see what all the numbers meant without buffs (ie - wiz only has 15 max base mercs but high atk and shooter has 25 mercs with low atk etc) then I got curios of how certain buffs would change the data...
So I put this together.
Updated Merc Database 1.4.w83
(Note, online viewing in a browser bastardized the document, downloading and opening in a Office program is the only viable way to view or configure. For windows systems I suggest Open Office , for Android there many options free to view & edit spread sheets )
It's rough yet but shows how buffs can affect your heroes to see ATK rate of a single merc or the work of an entire team.
All fields are free to edit for your needs, only the formula fields are locked to protect the equations, put any data you would like to see how it would affect them or what your next level up may bring.
The ATK Rate is a guess but I did provide proper lvl 40 HP & ATK as well as merc count. I included all buffs, Ancient Relic, Passive Talents and Aid that help define the Active skills yet no equation for how the active skills do when evoked.
TheW83 added sheets for all Raw Merc leveling, willy fox got cut off by my mishap..
I added a new version, yes in a few hours, I simply uploaded the wrong one and all hp and atk is preset to level 40, not max and re-added the Aid ATK RATE boost I somehow cut off..
My Databases - http://col2.forum.igg.com/topic?ctid=191116&t=1432354874
My Facebook Guild group https://www.facebook.com/groups/ArgonautsGuild/