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[Chat(Android)] Configurable Mercenary Database

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#1
Posted on 4/2/15 8:03:31 AM | Show thread starter's posts only

Hi,

I noticed a while ago that there were significant differences in the type of Merc's a hero had and then the amount of mercs.
I started this with trying to see what all the numbers meant without buffs (ie - wiz only has 15 max base mercs but high atk and shooter has 25 mercs with low atk etc) then I got curios of how certain buffs would change the data...

So I put this together.

Updated Merc Database 1.4.w83




(Note, online viewing in a browser bastardized the document, downloading and opening in a Office program is the only viable way to view or configure. For windows systems I suggest Open Office , for Android there many options free to view & edit spread sheets ) 



It's rough yet but shows how buffs can affect your heroes to see ATK rate of a single merc or the work of an entire team.



All fields are free to edit for your needs, only the formula fields are locked to protect the equations, put any data you would like to see how it would affect them or what your next level up may bring.



The ATK Rate is a guess but I did provide proper lvl 40 HP & ATK as well as merc count. I included all buffs, Ancient Relic, Passive Talents and Aid that help define the Active skills yet no equation for how the active skills do when evoked.



Update:


V1.4.w83


TheW83 added sheets for all Raw Merc leveling, willy fox got cut off by my mishap..



V1.3


I added a new version, yes in a few hours, I simply uploaded the wrong one and all hp and atk is preset to level 40, not max and re-added the Aid ATK RATE boost I somehow cut off..

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IGG ID: 194 546 514
My Databases - http://col2.forum.igg.com/topic?ctid=191116&t=1432354874
My Facebook Guild group https://www.facebook.com/groups/ArgonautsGuild/
My Guild
#2
Posted on 4/2/15 8:41:13 AM | Show thread starter's posts only

nice thanks for sharing this :)

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#3
Posted on 4/2/15 8:57:10 AM | Show thread starter's posts only

Not sure if the atk rate is the same for all mercs. Oxes seem to have a slower atk rate. Without any raw info from IGG it's hard to tell.

Also your HP/ATK stats are only up to lvl 40. :)
With calculation of level differences I've been able to accurately guess what the stats will be for each additional lvl +/- 1 to 3 pts.

The spreadsheet does this for you automatically if you just drag down an additional 10 lvls.

I added in RAW stat pages for most mercs and also side parts with bonus applied stats (don't have all that info though).

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-TheW83
Status: Retired
#4
Posted on 4/2/15 9:37:48 AM | Show thread starter's posts only

As TheW83 pointed out the ATK rate is questionable. I used 1.5 seconds as a baseline, (possibly I/we can take a stop watch to each merc (with no buffs) from the second they fire till he fires again and use that or a division of many tries for best accuracy?!) there aren't many options unless I can seduce an IGG employee...

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IGG ID: 194 546 514
My Databases - http://col2.forum.igg.com/topic?ctid=191116&t=1432354874
My Facebook Guild group https://www.facebook.com/groups/ArgonautsGuild/
My Guild
#5
Posted on 4/2/15 10:11:27 AM | Show thread starter's posts only

Thanks for the guide. 

I definitely need someone to verify this because I don't use flying heroes but I could of sworn that Air Elite, Dragon Rider, and Mechanoid only go 15 drakes max.  Only Hyrdasaur and Sapphirix go to 25.

Kind of makes me wonder what other heroes get shorted when it comes to mercenaries.

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#6
Posted on 4/2/15 12:28:52 PM | Show thread starter's posts only

I'll try to add the raw stats to the WIKIA tonight.

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-TheW83
Status: Retired